Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Add a PxrDisplace VOP to your RIS Network.  Wire your displacement map such as creating a PxrTexture VOP or PxrPtexture VOP for textture or ptex respectively.  We can wire a shading network also. 

Image Removed

 

  • Add shop_displacepath to your object.  Drag this parameter to the Material folder on the right.

Image Removed

 

  • Drag the pxrdisplace VOP path to the Displacement Shader.

Image Removed

 

  • Last but not least, you need to set your Displacement Bound to see the displacement.
  •   
  • Wire your PxrDisplace VOP to the rman__displacement input of the PxrCollect material.

Image AddedImage Removed



 

Tip

Trace displacements is on by default.

...