...
- Add a PxrDisplace VOP to your RIS Network. Wire your displacement map such as creating a PxrTexture VOP or PxrPtexture VOP for textture or ptex respectively. We can wire a shading network also.
- Add shop_displacepath to your object. Drag this parameter to the Material folder on the right.
- Drag the pxrdisplace VOP path to the Displacement Shader.
- Last but not least, you need to set your Displacement Bound to see the displacement.
- Wire your PxrDisplace VOP to the rman__displacement input of the PxrCollect material.
Tip |
---|
Trace displacements is on by default. |
...