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To render a polygon as a subdivision surface, add the RenderMan tab to the OBJ node. Toggle the "Render Polygons As Subdivision" parameter found in the Primvars > Geometry Specific > SubdivisionMesh folder. You will also need to set the Style parameter to Catmull-Clark, Bilinear, or Loop. 

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Carousel Image Slider
dotsfalse
sliderHeight300
arrowsfalse
labelsFilternosubd
slidesToScroll2
slidesToShow2
captionstrue

Carousel Image Slider
dotsfalse
sliderHeight300
arrowsfalse
labelsFilterwithsubd
slidesToScroll2
slidesToShow2
captionstrue


The images below were rendered using the PxrVisualizer integrator in Houdini.

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