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We can also add a light via the TAB menu in OBJ pane.  All the Pxr lights are listed under the Render TAB Menu.

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Light Transformation

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Light NameTransformation
PxrRectLightTranslate, scale, and rotation.
PxrDiskLightTranslate, scale, and rotation.
PxrSphereLightTranslate, uniform scale, and rotation. If scaled non-uniformly it will render as a sphere anyway.
PxrCylinderLightTranslate, uniform cross-section scale, length scale, and rotation. If scaled non-uniformly it will render as a sphere anyway.
PxrDistantLightRotation only.
PxrDomeLightRotation only.
PxrPortalLightLike a PxrRectLight, but you also need an external coordsys for the orientation of the dome texture itself.
PxrEnvDayLightRotation only.
PxrAOVLight

Since this is not a real light designed to illuminate, no translate, scale, and rotate.

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