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We can also add a light via the TAB menu in OBJ pane. All the Pxr lights are listed under the Render TAB Menu.
Light Transformation
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Light Name | Transformation |
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PxrRectLight | Translate, scale, and rotation. |
PxrDiskLight | Translate, scale, and rotation. |
PxrSphereLight | Translate, uniform scale, and rotation. If scaled non-uniformly it will render as a sphere anyway. |
PxrCylinderLight | Translate, uniform cross-section scale, length scale, and rotation. If scaled non-uniformly it will render as a sphere anyway. |
PxrDistantLight | Rotation only. |
PxrDomeLight | Rotation only. |
PxrPortalLight | Like a PxrRectLight, but you also need an external coordsys for the orientation of the dome texture itself. |
PxrEnvDayLight | Rotation only. |
PxrAOVLight | Since this is not a real light designed to illuminate, no translate, scale, and rotate. |
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