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Baking itself is enabled by using the bake hider.

Additional details are provided in the baking app note.

Texture Baking

2D baking allows users to bake pattern signals to texture images. Users can bake directly to txmake (.tex), TIFF (.tif), and OpenEXR (.exr) outputs. 2D baking requires users to supply a well formed texture manifold, meaning there should be user created UVs laid out appropriately for their needs. While the most common texture manifold is ST, arbitrary manifolds are supported. Atlas outputs such as UDIM are supported.