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Comment: Reverted from v. 3

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Code Block
Diffuse Reflection: lpe:C<RD>*[<L.>O]
Specular Reflection: lpe:C<RS>*[<L.>O]

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Code Block
Diffuse Transmission: lpe:C<TD>*[<L.>O]
Specular Transmission: lpe:C<TS>*[<L.>O]

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A specular scene using iridescence and transmission (glass).

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Now that we have some understanding of the main components, let's begin by looking at the parts used to organize an LPE

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The curly brackets can also take a range of values to render a set of bounces. Maybe you're only interested in collecting the effects of the 4th through 8th bounce? Or maybe you know where to begin or end but want the renderer to decide where that is.

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The Beauty Render

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