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Formatting style for atlas textures. When enabled, the filename must contain _MAPID_ which will be substituted automatically according to the surface parameterization.

ValueExample (texture_MAPID_.tex)
UDIM (MARI)texture1001.tex
UV Tile Base-1 (Mudbox)texture_u1_v1.tex
UV Tile Base-0 (Zbrush)texture_u0_v0.tex

UDIM is only defined for textures with U values in range 0.0 to 10.0 and V values greater than 0.0. Users should avoid negative texture coordinates for all atlas texture workflows.


Control reading from input patterns or baked textures during regular renders.

AutomaticAttempts to first read previously baked textures, else the input pattern.
InputAlways reads from the input pattern.
TextureAlways reads from previously baked textures, else the missing color.

File Type

Output file type display driver such as txmake (.tex), OpenEXR (.exr), and TIFF (.tif).


This parameter chooses the 2D or 1D primvar that defines the texture manifold. For NURBS objects this should be UVW uvw.

PrimVar T

This optional parameter chooses a second 1D primvar that defines the texture manifold.


Used to specify which UDIMs you are interested in baking, ignoring the rest. Example: 1001-1003,1011  This would bake only tiles 1001, 1002, 1003, and 1011