Formatting style for atlas textures. When enabled, the filename must contain _MAPID_ which will be substituted automatically according to the surface parameterization.
|UV Tile Base-1 (Mudbox)||texture_u1_v1.tex|
|UV Tile Base-0 (Zbrush)||texture_u0_v0.tex|
UDIM is only defined for textures with U values in range 0.0 to 10.0 and V values greater than 0.0. Users should avoid negative texture coordinates for all atlas texture workflows.
Control reading from input patterns or baked textures during regular renders.
|Automatic||Attempts to first read previously baked textures, else the input pattern.|
|Input||Always reads from the input pattern.|
|Texture||Always reads from previously baked textures, else the missing color.|
Output file type display driver such as txmake (.tex), OpenEXR (.exr), and TIFF (.tif).
This parameter chooses the 2D or 1D primvar that defines the texture manifold. For NURBS objects this should be UVW uvw.
This optional parameter chooses a second 1D primvar that defines the texture manifold.
Used to specify which UDIMs you are interested in baking, ignoring the rest. Example:
1001-1003,1011 This would bake only tiles 1001, 1002, 1003, and 1011