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Note |
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When a method is called for all shading plugins, we will use the RixShadingPlugin base class method. |
Order | Name | Comment | Granularity | Access to options | Access to RixIntegratorEnvironment |
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Once per rendering session. |
#1 | RixShadingPlugin::Init()
| When the first instance of a shading plugin is created. | For each plugin. | Deprecated. | No. |
Before the first render and between renders. |
#2 | RixShadingPlugin::CreateInstanceData() RixIntegratorFactory::CreateIntegrator()
RixProjectionFactory::CreateProjection()
| When the first instance of a shading plugin is created, |
after the plugin's Init() has been called. | For each shading plugin instance. | Deprecated. | No. |
RixLightFactory::CreateLight() | At least once for each light plugin instance (*). |
#3 | RixBxdf::GetInstanceHints() |
When a bxdf plugin instance is created, immediately after Shortly after RixBxdf::CreateInstanceData() is called. |
| Deprecated. | No. |
For each render. |
#4 | RixProjection::RenderBegin() |
When a render starts. |
| For each RixProjection . | Yes. | No. |
RixIntegrator::RenderBegin() |
When a render starts. This method needs to populate Responsible for filling the RixIntegratorEnvironment structure. | For each RixIntegrator . | Yes. | Writing. |
#5 | RixShadingPlugin::Synchronize() |
When a render starts (With the synchronization message k_RenderBegin |
). | For each plugin. | Yes. | Yes. |
#6 | RixShadingPlugin::SynchronizeInstanceData() |
When a render startsOnce per rendering sessionOnly if CreateInstanceData() returned a non-zero InstanceData::synchronizeHints . | For each plugin instance. | Yes. | Yes. |
Once per rendering session. |
#7 | RixShadingPlugin::Finalize() |
At the end of the rendering session. | Before unloading the shading plugins. | For each plugin. | Deprecated. | No. |
Note |
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(*) RixLightFactory::CreateInstanceData() will be called once for each light plugin instance. RixLightFactory::CreateLight() will be called once per light plugin instance, per instance of the corresponding light. This is a behavior specific to the RixLight API. |
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