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RenderMan lights can be created from the RenderMan shelf. Right-click on one of the buttons to reveal a list of types. Environmental lights are grouped under a separate button that looks like a Sun icon.
RenderMan lights show aim or other manipulators when you hit the 't' key in Maya.
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For detailed information about parameters, follow the links for each light type.
- PxrRectLight
- PxrCylinderLight
- PxrDiskLight
- PxrDistantLight
- PxrSphereLight
- PxrAovLight
- PxrDomeLight
- PxrPortalLight
- PxrEnvDayLight
PxrRectLight
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- – This is the commonly used rectangle-shaped area light
- PxrCylinderLight – This is the commonly used cylinder area
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PxrDiskLight
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- light used to mimic fluorescent lights and light sabers
- PxrDiskLight – The disk is great for using as an area light or in combination with filters to make a spotlight
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- – The distant light is perfect for use as a sun or other distant source where light rays are nearly parallel and cover the whole scene
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- – For users that miss using a point light, this light can be useful to illuminate in all directions
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PxrAOVLight
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- PxrAovLight – This is a utility light for
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- outputting an AOV mask, it has no manipulator since it does not illuminate. Its position isn't important in the scene
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- – The dome light acts as the environment light for a scene, and is
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- mapped with a high dymanic range image (HDRI)
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- , very common workflow
- PxrPortalLight
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- – For difficult lighting situations, like indirectly lit interiors, this light along with the PxrDomeLight can be used to increase the quality and speed of your renders.
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- Portal lights need to be associated with a dome light. First select a PxrDomeLight and then create a PxrPortalLight from the RenderMan shelf
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- or create from the Domelight under Portals
- PxrEnvDayLight – This
In the Attribute Editor for the PxrDomeLight, you'll see a list of connected portal lights. Portals can be connected or disconnected through these controls as well.
PxrEnvDayLight
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- is a daylight simulation shader where you can supply any time and location on Earth or simply place your sunlight where you like it
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- , use the 't'
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- manipulator to adjust the sun location manually