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This release of RenderMan for Houdini 23 (RfH) 23, includes a number of new features and bug fixes that address feedback.
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Renamed Houdini velocity privmars called "v" to "vel"; as "v" is a reserved attribute for RenderMan geometry. Shaders in RenderMan for Houdini should refer to "vel" instead of "v". |
- "Smooth Displacement" parameter label has been changed to "Prevent Polygon Cracking" and moved to Displacement folder.
- oslbuilder now shows up in PxrMaterialBuilder
- Added support for ptmotionblur="deform" on Instance OBJ
- Added RFH_USER_LOG_DIR, RFH_USER_OTLS_DIR, RFH_USER_PREF_DIR
- Reorganized ROP for illumination baking options
- The "darkfalloff" option has been added back to the adaptive sampling options
- Added biasR, biasT, rawId, and dPcameradtime AOVs to LOPs, ROPs, and TOPs
- Parameters with unknown widget types still being added to hda with a default UI
Known Limitations
RenderMan for Houdini
- Can only apply materials to packed instances
- Display edits cannot be changed from the image tool to mplay
- Cross-frame denoising pdg supportPhantom objects are removed from all rays, not just camera rays
- Applying undo of deleted nodes or collapsing to subnet may not work as expected
- Rewiring subnet indirect inputs
- Rendering with Mantra lights or VOPs not possible
- Bypassing shader nodes
- Auto camera creation for IPR
- RenderMan clipping planes
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