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- Created dynamic array node that allows integer inputs. This node replaces the buildarray node that caused warnings when connected to utilityPattern of PxrSurface
- Added GL tags to bxdf nodes for visualization in the viewport
- The Houdini node path is now used as the RenderMan object identifier for rib debugging
- No longer propagate non-fatal rendering errors to the ROP node. RenderMan errors are now considered warnings on the ROP node
- Initial rendering now obey crop parameters
- Corrected NURBS surface orientation
- Added MatteID users parameters to RenderMan spare parameter tab for easier access
- Null node can now represent a coordsys with it's node path
- Created sun direction handle for PxrEnvDayLight
- Mesh light geometry no longer needs to be included in candidate lights to illuminate scene
- A bug that prevented an auto headlight from being generated when using render region has been fixed.
- Added support vector3, vector4, matrix4x4 parameter script_ritype tags
- Deprecated PxrManifold3DN
- Forced matte objects are now rendered regardless of display toggle or forced object membership
- Fixed a bug on linux where Houdini could crash if rendering to 'it' after having rendered in the Render View
- Added "View Selected RIB" menu tool (only works in versions 17.5.229 and later)
- Simplified displacement workflow by always setting displacement bound on geometry
- Fixed extraneous warnings created when rendering motion blur on alembic geometry imported
A bug that prevented the use of DWAa and DWAb EXR compressions has been addressed
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