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  • Set SOP Path parameter on the SOP Import LOP.

    Note

    RenderMan only supports imported vdb OpenVDB (VDB) volume SOPs. You must export the VDB simulation prior to rendering.


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  • Create volume material network inside the Material Library LOP using PxrVolume. The network below is an example network for rendering a fireball using the density, temperature, and heat grids

    Note

    Currently only float grids can be rendered. Volume motion blur is not yet supported since RenderMan requires velocity to be a single vector grid rather than 3 float grids.


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  • Assign Material as usual .using the path