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The following RenderMan Environment Variables can be used (either/or) to point to your installation location for your custom nodes, this can be a network location or separated list of multiple locations: .
Info |
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RMAN_ |
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RIXPLUGINPATH RMAN_SHADERPATH |
Typically the RIXPLUGINPATH is meant for C++ plugins and SHADERPATH is meant for OSL and .args files. However, in Houdini it will parse either specified set of locations for all types of files. These can be used inside of your Houdini.env file for convenience if desired.
Creating HDAs
Houdini needs to create HDAs to generate the correct interface for your nodes from the OSL and .args files. A script is provided to accomplish this after parsing the locations specified above.
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