Page tree

Versions Compared


  • This line was added.
  • This line was removed.
  • Formatting was changed.


Below you can find a step by step example of creating a patina on a bronze statue that is then composited into a plate. At the end of the page there's a file package for you to try!

Image RemovedImage Added

Step 1: To begin you should assign a PxrLayerSurface material to your object. This tells RenderMan which materials will be rendered for the assigned object. Leave it at default unless you prefer a different specular model. This must be changed in the assigned PxrLayerSurface. GGX is chosen as the specular model for this example. In Maya we automatically create a base and upper layer.