Info |
---|
We do not support Camera Facing Curves in Xgen in RfM |
Texturing Hair
...
To use the IGS/Interactive Xgen surface UVs for color/texture, you can reference this in the PxrManifold2D of your color placement as scalpS and scalpT Primvars.
...
Add the following Primvars to the uvSet attribute in PxrManifold2D to texture your hair rigs.
Hair Generator | Primitive Variable |
---|---|
Maya Xgen, Houdini, Blender | scalpST |
Yeti | surf_st |
Include Content | ||||
---|---|---|---|---|
|