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We do not support Camera Facing Curves in Xgen in RfM

Texturing Hair

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To use the IGS/Interactive Xgen surface UVs for color/texture, you can reference this in the PxrManifold2D of your color placement as scalpS and scalpT Primvars.

To use texturing in Yeti from the surface, you can reference this in the PxrManifold2D of your color placement as surf_s and surf_t PrimvarsAdd the following Primvars to the uvSet attribute in PxrManifold2D to texture your hair rigs.

Hair GeneratorPrimitive Variable
Maya Xgen, Houdini, BlenderscalpSTIGS/Interactive XgenscalpS and scalpT
Yetisurf_s and surf_tst

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