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We do not support Camera Facing Curves in Xgen in RfM |
Texturing Hair
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To use the IGS/Interactive Xgen surface UVs for color/texture, you can reference this in the PxrManifold2D of your color placement as scalpS and scalpT Primvars.
To use texturing in Yeti from the surface, you can reference this in the PxrManifold2D of your color placement as surf_s and surf_t PrimvarsAdd the following Primvars to the uvSet attribute in PxrManifold2D to texture your hair rigs.
Hair Generator | Primitive Variable | ||
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Maya Xgen, Houdini, Blender | scalpST | IGS/Interactive Xgen | scalpS and scalpT |
Yeti | surf_s and surf_tst |
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