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A single material can be added with to the Material node. Many types of shading effects can be created using only PRMan's PxrSurface. PxrDiffuse is a good fast and simple option, and there are also the specialty materials: PxrVolume and PxrMarschnerHair. More complex materials can be built with a collection of PrmanShadingNodes which feed into a NetworkMaterial node. The table below has a break down breakdown of these two scenarios with small Node Graph examples:

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