changes.mady.by.user Ian Hsieh
Saved on Jan 27, 2021
changes.mady.by.user Eugene Riecansky
Saved on May 13, 2021
Make sure flakes normals are always in the same hemisphere as the original normal.
Match RenderMan 23 C++ scenes but may slow down your render. Use only when necessary.
The manifold over which to apply the flakes.
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