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Warning

This input is only compatible with nodes providing a "resultMulti" output, like PxrRoundCube, PxrTileManifold, PxrRandomTextureManifold, and PxrHexTileManifold.

Info
Note : When using the PxrHexTileManifold, we don't support multiple textures.

Textures

Filename (0 to 9)

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Sets input textures as Normal Maps. This allows you to use the resultNG output, like in this triplanar mapping example.

Image Added

Image AddedImage Added

Orientation

Some texturing applications offer different orientations.  You can also go manual to try to fix your normal maps appearance

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If alpha is present and resultRGB is connected it returns the channel
after RGB. If RGB is not connected it returns the first channel.

resultNG

Outputs a bump mapping surface gradient that can be used by PxrBumpMixer.