...
Warning |
---|
This input is only compatible with nodes providing a "resultMulti" output, like PxrRoundCube, PxrTileManifold, PxrRandomTextureManifold, and PxrHexTileManifold. |
Info |
---|
Note : When using the PxrHexTileManifold, we don't support multiple textures. |
Textures
Filename (0 to 9)
...
Sets input textures as Normal Maps. This allows you to use the resultNG output, like in this triplanar mapping example.
Orientation
Some texturing applications offer different orientations. You can also go manual to try to fix your normal maps appearance
...
If alpha is present and resultRGB is connected it returns the channel
after RGB. If RGB is not connected it returns the first channel.
resultNG
Outputs a bump mapping surface gradient that can be used by PxrBumpMixer.