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Apply the reverse sRGB transform your texture. If you are painting textures in sRGB space (default for most paint packages) but viewing your data in data linear space, your textures will look washed out. This will apply the sRGB transform to your texture, which should make it appear visually linear again.

Advanced Settings


MipBias

Bias mip selection chosen for rendering to either a higher (negative integers) or lower resolution (positive integers) selection.

 
MaxResolution

Clamp mip selection to a preferred maximum level. This may prevent the highest resolutions from being rendered depending on your selection.

 
OptimizeIndirect

Sets texture filter to Box (inexpensive) on indirect hits instead of the selected filter used for other visible effects.


Randomize

Manifold patterns outputting a multi manifold encode which texture should be used using a 2D coordinate system. PxrMultiTexture can use those coordinates to compute a random seed to drive local variations.

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ValueModeDescrition
0CenteredThe variation will be centered around the current value
1Additivethe variation will be added to the current value
2Substractivethe variation will be substracted from the current value

Bump Output

Textures are Normal Maps

Sets input textures as Normal Maps

Orientation

Some texturing applications offer different orientations.  You can also go manual to try to fix your normal maps appearance

Flip X

Invert the bump orientation - concave becomes convex and vice versa

Flip Y

Invert the bump orientation - concave becomes convex and vice versa

Adjust Output

Color Scale

A multiplier for the color values in a texture, can be used to adjust brightness or manipulate individual color channels

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An offset for the alpha channel, useful when the alpha is used to drive a parameter

Advanced Settings

MipBias

Bias mip selection chosen for rendering to either a higher (negative integers) or lower resolution (positive integers) selection.

 
MaxResolution

Clamp mip selection to a preferred maximum level. This may prevent the highest resolutions from being rendered depending on your selection.

 
OptimizeIndirect


Hexagonal Tiling

Show Grid

Display current HexTile grid

Grid Color

Set the color of the displayed HexTile grid

Match C++ patterns

Match RenderMan 23 C++ scenes but may slow down your render. Use only when necessarySets texture filter to Box (inexpensive) on indirect hits instead of the selected filter used for other visible effects.


Output Parameters

resultRGB

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