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Amount to adjust the normals when the geometric normals are facing away from the camera. This is useful when we see artifacts in the render. The below example is an extreme bump setting designed to exaggerate the effect. Notice that the edges (glancing angles) are most affected. More subtle bumps will see this correction further confined to edges.

Hover over the image to see the effect.

Rollover Image Link
hoveradjustNormals_1.jpg
imageadjustNormals_0.jpg
titleAdjust Normals = 1

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