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Like all texture style nodes, this node takes a manifold that describes either a 2D or 3D domain to apply a Worley noise texture to. The default beahaviorbehavior, if no mainfold manifold is attached, is to apply over P in 3D. This node computes Worley noise, as described by Steven Worley.
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If you want your displacement and shading patterns to match, use the Undisplaced Position.
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Frequency
Controls the size of the cells. Higher frequencies make smaller cells.
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Inspired by the grid-like organisation organization of Manhattan, this is the distance to the nearest points when you can only travel around the cell's boundaries.
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Named after Pafnutty Chebyshev, it is also known as the Chessboard Distance. It is somewhat similar to the Manhattan distance, but with 45 degrees rotation.
Minkowski
Minkowski is a generalisation generalization of both euclidean and Manhattan distance. The exponent will make the pattern transition from Euclidian to Manhattan.
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Note |
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Minkowski is more expensive than the other distance metrics, but it is fine for displacement as you will pay the cost only once when the geometry is displaced. |
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Jitter
Controls the distortion of the cells.
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Makes the distance transition smoothly from Manhattan (1.0) to Euclidean (2.0) to weird un-explored territories.
Shape
Modifies the computed distances to create different shapes. The example below uses c1 = 1.0 and c2 = 0.0.
Clamp Output
Causes resulting distances to be clamped to the range 0.0 to 1.0.
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c1: 1.0 c2: -0.95 distancemetric: Euclidean
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Invert
Inverts the final pattern.
Random Scale
This will randomly scale the features' amplitude and give a slightly more regular appearance.
Random Scale Center
This is applying a an offset to the signal before applying the random scale. Use this to create more variations.
Manifold
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Adjust Output
Color Scale
A multiplier for the color values in a texture , can be used to adjust brightness or manipulate individual color channels
Color Offset
Apply an offset to the result, shifting the colors of the result
Alpha Scale
A multiplier for the alpha channel, useful when the alpha is used to drive a parameter
Alpha Offset
An offset for the alpha channel, useful when the alpha is used to drive a parameter
Float Scale
Scalar Float value
Float Offset
Float Offset value
Output Parameters
resultF
The result of Worley noise texture.
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