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Like all texture style nodes, this node takes a manifold that describes either a 2D or 3D domain to apply a Worley noise texture to. The default beahaviorbehavior, if no mainfold manifold is attached, is to apply over P in 3D. This node computes Worley noise, as described by Steven Worley.
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Inspired by the grid-like organisation organization of Manhattan, this is the distance to the nearest points when you can only travel around the cell's boundaries.
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Named after Pafnutty Chebyshev, it is also known as the Chessboard Distance. It is somewhat similar to the Manhattan distance, but with 45 degrees rotation.
Minkowski
Minkowski is a generalisation generalization of both euclidean and Manhattan distance. The exponent will make the pattern transition from Euclidian to Manhattan.
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Modifies the computed distances to create different shapes. The example below uses c1 = 1.0 and c2 = 0.0.
Clamp Output
Causes resulting distances to be clamped to the range 0.0 to 1.0.
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Adjust Output
Color Scale
A multiplier for the color values in a texture , can be used to adjust brightness or manipulate individual color channels
Color Offset
Apply an offset to the result, shifting the colors of the result
Alpha Scale
A multiplier for the alpha channel, useful when the alpha is used to drive a parameter
Alpha Offset
An offset for the alpha channel, useful when the alpha is used to drive a parameterFloat Scale
Scalar Float value
Float Offset
Float Offset value
Output Parameters
resultF
The result of Worley noise texture.
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