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Comment: fixing broken links to R21

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Resources

Resources generally encapsulate some part of the graphics state, or other information specific to the renderer such as a in-memory RIB archive. Resources are always named and have a type associated with them. Resources are unique in that they can exist outside the rest of the graphics state, and are thus not subject to standard scoping rules; instead, they have their own scoping block mechanism. An example of a resource is the ability to save the entirety of the current attribute state, and restore it at a future point, independent of the current attribute stack.

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  • Note

    PRMan currently has limitations related to user attributes and scoped coordinate systems: user attributes or coordinate systems whose values are overridden while in anAttributeBegin-AttributeEnd scope may not save the correct value (the last value set in the current scope will be restored). In other words:

    AttributeBegin
       Attribute "user" "string mytex" ["grass.tex"]
       Resource "grass" "attributes" "string operation" "save"
       Attribute "user" "string mytex" ["flowers.tex"]
    AttributeEnd
    Resource "flowers" "attributes" "string operation" "save"
    Resource "grass" "attributes" "string operation" "restore" "string subset" "shading"
    

    When the named attribute state "grass" is restored, the attribute user:mytex will contain flowers.tex, not grass.tex. This limitation may be addressed in a future release.

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