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If varySource is 1 or 2, the name of the primvar or user attribute. If using a primvar, it should be either constant; per-vertex/face primvars are not supported. For user attributes, type "user:myattribute".

Variable Type

The type of the primvar or user attribute used to seed variation. If using a primvar, it should be either uniform or constant; per-vertex/face primvars are not supported.

  • 0: Float
  • 1: Integer

Hue

Limit random hue shift. Ranges from 0 (no variation) to 1 (full variation).

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  • 0: Centered -- the variation will be centered around the current value.
  • 1: Additive -- the variation will be added to the current value.
  • 2: Substractive Subtractive -- the variation will be substracted subtracted from the current value.

Luminance Mode

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  • 0: Centered -- the variation will be centered around the current value.
  • 1: Additive -- the variation will be added to the current value.
  • 2: Substractive Subtractive -- the variation will be substracted subtracted from the current value.

Gamma Mode

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  • 0: Centered -- the variation will be centered around the current value.
  • 1: Additive -- the variation will be added to the current value.
  • 2: Substractive Subtractive -- the variation will be substracted subtracted from the current value.

Seed

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Will take the set primvars and scale them to an expected 0-1 range used in the pattern for items that the primvar scale is beyond the normalized range

Verbosity

Outputs various infos info to help you debug your scenes.

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