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RenderMan stats now provides access into to the current state of render, whether it be a DCC preview render or a farm render. Out of the box, live stats will be displayed in the HUD of Pixar's Image Tool Tool it with all bridge products. Optionally the system can be configured to stream live data via either gRPC or a WebSocket client.

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The collection of stats is built into the renderer so there's no need to "enable" the stats system. On the other hand, Listeners need to be explicitly enabled and configured in order to introspect the data being collected. The default configuration allows for specific live metrics to be presented via via the it tool  image tool and the DCC Live Statistics windows. Upcoming releases will see an increase in the configurability of ability to configure these options, however, in the meantime, advanced configuration options are available through an "ini"INI-style configuration file.

Under the Hood

At the core of this new system is a centralized in-memory database of metric data. Stats are entered into the database by applications (renderer, bridge product, plugin, etc). Data is then extracted by the Listener presentation presentation plugins. A Listener plugin is able to query specific data in order to present it according to that application's needs. One example of a Listener plugin would be a "report listener" which simply writes the data out to a file, mimicking the legacy (pre-24.0) functionality of stats. Another example of a Listener plugin would be an extension that extracts data for data for presentation in a HUD (DCC or '"it'").  The The metric data held within the stats system is available for introspection by a Listener at any point during a render so an application has the option to continuously report live data and dynamically adjust the reporting rate.

Note that applications such as the renderer are no longer responsible for maintaining the layout or presentation of the data they are gathering. Their job is simply to report data updates. The stats system takes system takes care of collation and synthesis and Listeners handles handle the data presentation.

Visual Debugging

PRMan also provides specialized Integrators for the debugging of Lighting and Shading: