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Soul © Disney/Pixar

Note

Ready to dive right into using PxrSurface Layering? Take a look at the Maya and Katana Tutorials.

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RenderMan presents the PxrSurface Material as a complete choice for shading most solid objects (hair and volumes have their own solutions). Layering is also possible and we simplify this approach with specialized nodes for layering PxrSurface.

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PxrSurface is the complete material package. It provides all of the available options and parameters for making just about anything. The user has the ability to combine any lobe and also layer them (using PxrLayerMixer) for simple to complex surfaces. This material choice is useful for many surfaces where artistic freedoms are more important than strict realism. The production materials in RenderMan are from this same family and despite having different options, their parameters are all related. As such, the PxrSurface parameters are your source for how to tweak and manipulate options for your desired look. 




Layering Specific

PxrLayerSurface

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PxrLayerMixer contains all the needed controls to decide the final order and masked result of the layers. It's an easy way to order and even re-order your layers. You can even connect other PxrLayerMixer nodes with useful networks making for easy reuse of asset libraries.