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Industrial Light & Magic uses Lama on all their productions, including on the photoreal skin in The Irishman (© Netflix).


LamaSSS - Subsurface scattering is a way to create looks similar to skin, wax, and other surfaces where light penetrates and scatters inside the object. For example, when a candle is lit, the light from the flame also illuminates the wax itself, allowing light to pass through the wax. This is also why you can see sunlight through a person's ears or fingers when held against a flashlight. In subtle ways this is what makes skin appear soft and realistic.

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This value modulates RGB values as if they were light paths, and are represented in scene units. For example, a value of <0.5,0.4,0.2> will scatter red light 0.5 scene units. These values are multiplied by the Unit Length attribute and if set too high they will escape the surface giving you unexpected results. 


Info
Note : SSS is turned off by default (0,0,0) and creates diffuse reflection.  Increase the radius to add SSS.


Scale

This is a simple multiplier for the above Radius effect. This is useful for a quick tweak to the results, especially if you're driving the Radius with a texture and don't want to repaint. It's also useful when transferring a shaded asset between scenes with different scales.

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  • Pixar - Albedo inversion model used at Pixar which prioritizes the albedo color as a final result.
  • Chiang - Albedo inversion model which more closely represents the traditional random walk model published in 2016