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Soul © Soul © Disney /Pixar

Lighting in RenderMan is flexible but also very straightforward for users.

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Light Filters can also be used to modify and direct the lighting with even more control and artistic options. You can find real-world possibilities like Gobos and Cookies as well as advanced ways to link and control results like object-specific intensities from a single light.

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  • PxrDomeLight - The domelight acts as the environment light for a scene and is often mapped with a high dymanic dynamic range image (HDRI).
  • PxrRectLight - The rectlight is the This light commonly used for rectangle-shaped area lightlights.
  • PxrDistantLight - This light is perfect for use as a Sunlight or other distant source where light rays are nearly parallel and cover the whole scene.
  • PxrDiskLight - Great for using use as an area light or in combination with filters to make a spotlight.
  • PxrSphereLight - For users that miss using a point light, this light can be useful to illuminate in all directions.
  • PxrEnvDaylight - A daylight simulation shader where you can supply any time and location on Earth or simply place your sunlight where you like it.
  • PxrPortalLight - For difficult lighting situations like indirectly lit interiors, this light along with the PxrDomeLight can be used to increase the quality and speed of your renders.

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  • PxrMeshLight - The mesh light uses a piece of geometry and turns it into a light source. This is much more efficient than using glow or emission from a bxdf. It's great for things like neon lights.!

Utility Light Types

  • PxrAOVLight - This is a utility that's recognized as a light type but it doesn't illuminate anything. It's a useful tool for creating quick masks for objects through light linking.

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