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Allows GPrim primitive variables (primvars) to be delivered through pattern graphs.

Input Parameters

Variable

Define the style of the variable

Variable Name

The name of the primitive variable.

...

  • float
  • float2
  • color
  • point
  • vector
  • normal

Coordinate System

Default Float

If there is an error when retrieving a variable of type 'float', this is the value that will be used

Verbosity

Diagnostic output levels for scene debuggingBy default, the shader uses "current" for coordinate system. Possible coordinate systems include "world", "object", or a user defined coordinate system.

Output Parameters

result

The result as a color.