Allows GPrim primitive variables (primvars) to be delivered through pattern graphs.
Input Parameters
Variable
Define the style of the variable
Variable Name
The name of the primitive variable.
...
- float
- float2
- color
- point
- vector
- normal
Coordinate System
Default Float
If there is an error when retrieving a variable of type 'float', this is the value that will be used
Verbosity
Diagnostic output levels for scene debuggingBy default, the shader uses "current" for coordinate system. Possible coordinate systems include "world", "object", or a user defined coordinate system.
Output Parameters
result
The result as a color.