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The One and Only Ivan © Disney
Image from Coco
Defining the How and What of Space and Color
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The primary shading workflow is to work with a library of these nodes, connecting them together in different ways and tweaking their various knobs to achieve the looks you desire.
RenderMan provides a core set of Displace and Bxdf nodes that represent the latest work in realistic surface models, along with a library of Pattern nodes that can be combined to replicate even the most complex surface appearance.
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PxrSurface and Layering - This is your ultimate material system for creating all the looks you should need. From skin to gem stonesgemstones, PxrSurface handles complex looks through layering and artist-driven parameters.
MaterialX Lama - Layered Materials - A Material Layering system developed at Industrial Light & Magic.
PxrVolume - A powerful and fast volumetric shader used for smoke, fire, explosions, and more.
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- PxrConstant - This material supplies a constant color or can be textured. It's great for projections and other effects where you don't want shading.
- PxrDiffuse - A simple and fast diffuse material.
- PxrBlack - A non-scattering material that renders just like it sounds – black.
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Patterns
Patterns are also useful for altering the shading of materials.
They can be used to change the result directly (maybe you wanted a checkered floor) or use to drive other parameters like using PxrFlakes to create metallic paint!
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