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The One and Only Ivan © Disney

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Image from Coco

Defining the How and What of Space and Color

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The primary shading workflow is to work with a library of these nodes, connecting them together in different ways and tweaking their various knobs to achieve the looks you desire.

RenderMan provides a core set of Displace and Bxdf nodes that represent the latest work in realistic surface models, along with a library of Pattern nodes that can be combined to replicate even the most complex surface appearance. 

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PxrSurface and Layering - This is your ultimate material system for creating all the looks you should need. From skin to gem stonesgemstones, PxrSurface handles complex looks through layering and artist-driven parameters.

MaterialX Lama - Layered Materials - A Material Layering system developed at Industrial Light & Magic.

PxrVolume - A powerful and fast volumetric shader used for smoke, fire, explosions, and more. 

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  • PxrConstant - This material supplies a constant color or can be textured. It's great for projections and other effects where you don't want shading.
  • PxrDiffuse - A simple and fast diffuse material.
  • PxrBlack - A non-scattering material that renders just like it sounds – black.

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Patterns

Patterns are also useful for altering the shading of materials.

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