Example set to regular frequency to demonstrate the pattern
Hex Tiling is a better way to visualize repeating or tileable textures by randomizing pattern placement in a less predictable manner.
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PxrHexTileManifold is designed to connect to a PxrMultiTexture. |
InputParameters
When creating texture patterns for objects and environments, it's helpful to vary their placement to avoid the look of a regular pattern.
This helps images appear more realistic. This pattern provides a way to randomize pattern placement easily.
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Grid Frequency
Global Frequency of cell grid.
Texture Frequency
The secondary scale of texture in the cell.
Blend Width
Exponentiated blending as described by Burley. The exponent varies from 8 (blendWidth = 0.0) to 1 (blendWidth = 1.0).
Offsets
Translate Jitter
Amount of random offset.
Rotate Jitter
Amount of random rotation.
Scale Jitter
Amount of random scale
Advanced
Custom Rotation
Connectable Rotation
Custom Orientation
Connectable orientation.