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Example set to regular frequency to demonstrate the pattern


Hex Tiling is a better way to visualize repeating or tileable textures by randomizing pattern placement in a less predictable manner.

Note
titleUsage

PxrHexTileManifold is designed to connect to a PxrMultiTexture.


InputParameters

When creating texture patterns for objects and environments, it's helpful to vary their placement to avoid the look of a regular pattern.
This helps images appear more realistic. This pattern provides a way to randomize pattern placement easily.

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Grid Frequency

Global Frequency of cell grid.

Texture Frequency

The secondary scale of texture in the cell.

Blend Width

Exponentiated blending as described by Burley.   The exponent varies from 8 (blendWidth = 0.0) to 1 (blendWidth = 1.0).

Offsets

Translate Jitter

Amount of random offset.

Rotate Jitter

Amount of random rotation.

Scale Jitter

Amount of random scale

Advanced

Custom Rotation

Connectable Rotation

Custom Orientation

Connectable orientation.