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The new shading systems are complemented by an all-new artist-friendly stats system, making the new non-photorealistic toolset an integral and seamless part of the RenderMan experience, allowing for new creative possibilities.

  • Dispersion - The new layered materials system supports a sophisticated prismatic fringing effect for refractive objects.

  • USD hdPrman includes dynamic rendering of LPEs and AOVs in all compatible Hydra viewers, such as Houdini’s Solaris and USDView.

  • Bump Roughness - Innovative system developed at Pixar Animation for rendering micro details such as scratches efficiently and automatically, without expensive sampling.

  • Bloom — Add gleams and blooms directly to your live renders with this physically-based tool for RenderMan’s Image Tool (IT).

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