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  • Patterns are now OSL - We have converted the great majority of RIS' C++ patterns to OSL.  This conversion allows us to share code between RIS and XPU, which in turn gives you confidence that the renders you see from RenderMan XPU are representative of what you will see in RenderMan RIS.  C++ patterns are still supported, but they will only work in RIS.

  • Blender New support for cutting edge RenderMan features in the popular open source content creation tool


  • Better Sampling -  New blue noise dithering improves the visual appearance of noise by organizing the sampling pattern distribution, resulting in a perceptually cleaner image sooner.

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