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Notice how using smoothed normals warped the cube's displacement pattern and changed its appearance:

Before After Image Slider
hoverfalse
methodoverlay
width100%
overlayedSlidertrue
leftImageimage_galleries_uuid_smoothdisplacement_topo_0_jpg-6b518b9f-2224-4217-83f7-9a7b8d9e1dd2
rightImageimage_galleries_uuid_smoothdisplacement_topo_1_jpg-15a93198-512d-49a9-ad78-2d11cc311741


You can avoid that effect by inserting additional edges near sharp edges. This will limit the normal interpolation to the areas next to the edge and generally preserve the original appearance. Before After Image Sliderhoverfalsemethodoverlaywidth100%overlayedSlidertrueleftImageimage_galleries_uuid_smoothdisplacement_topo_0_jpg-6b518b9f-2224-4217-83f7-9a7b8d9e1dd2rightImageimage_galleries_uuid_smoothdisplacement_topo_2_jpg-b521bc27-e766-4be6-a57e-389cb9428753