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Notice how using smoothed normals warped the cube's displacement pattern and changed its appearance:
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hover | false |
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method | overlay |
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overlayedSlider | true |
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leftImage | image_galleries_uuid_smoothdisplacement_topo_0_jpg-6b518b9f-2224-4217-83f7-9a7b8d9e1dd2 | rightImage | 1.jpg |
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image | image_galleries_uuid_smoothdisplacement_topo_1_jpg-15a93198-512d-49a9-ad78-2d11cc3117410.jpg |
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You can avoid that effect by inserting additional edges near sharp edges. This will limit the normal interpolation to the areas next to the edge and generally preserve the original appearance.
Rollover Image Link |
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hover | smoothdisplacement_topo_2.jpg |
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image | smoothdisplacement_topo_0.jpg |
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