PxrAovLight is a handy utility light that allows a lighting artist to output a shot-specific AOV mask without needing to request one from the shading artists. In this example, we'll see break down a common request...getting a refraction AOV for a character's eye . In this case (sclera or iris inside a cornea).
To simplify it further, we'll simplify demonstrate it with a red sphere inside a glass sphere.
Maya and RIB file
Download a Maya file or inspect a RIB file for this example:
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Light Linking with PxrAovLight
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Because PxrAovLight is a "light", light linking and light filters can modify the output AOV.
Maya and RIB file
Download a Maya file or inspect a RIB file for this example:
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