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Use light linking to include/exclude pieces of geometry in the AOV. In this example, the PxrAovLight is "off" globally and "on" for the eye in the scene.  This linking setup creates a mask of the eye.

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Light Filters and PxrAovLight

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PxrAovLightMyAOVName
Channel SourceMyAOVName

Maya and RIB file

You can download a Maya file or inspect a RIB file to follow along.

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PxrAOVLight_Light_Linking.jpg