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Please dive right into the release notes below for more detailed information on the latest version of your favorite renderer!

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Major Features in RenderMan 24.0

RenderMan 24 RIS brings improvements and innovations in the following areas:

  • RenderMan XPU™ - Pixar’s new hybrid CPU + GPU rendering technology makes its first debut outside the studio in RenderMan 24.  This next-gen rendering engine is being adopted internally at Pixar for look development work and will now be available to commercial RenderMan customers as well for similar tasks.

  • Lama - A state of the art material layering system developed at Industrial Light & Magic introduces a modular approach to building material networks and includes recent shading R&D work on energy conservation and dispersion. These new physically based shading nodes will also form the basis of future MaterialX support in RenderMan.

  • Stylized Looks - Move beyond physically based shading and lighting and into a world where you can easily create a variety of styles for your projects - create unique styles thanks to Non-Photorealistic rendering.  With Stylized Looks you can non-destructively control outlines, create sketch patterns, and develop a huge range of unique looks, including Anime, by using the same familiar toolset.  Stylized Looks is available only in the Commercial version of RenderMan.

  • Interactive Instrumentation and statistics - (pieces of which will arrive throughout the beta cycle) Watch your rendering resource usage live, thanks to a completely redesigned statistics system with focus on interactivity and extensibility.

  • OpenColorIO - Robust support for the industry standard ACES color management system and other color spaces in all bridge products including the interactive RenderMan Image Tool.

  • New patterns, such as PxrHexTileManifold and PxrPhasorNoise - We are continually working to provide more artistic options for your look development, in this case, a Hex Tiling manifold and a new noise pattern called Phasor Noise.  The technology within these patterns has seen production proven use used within different entities of the Disney organization, including Pixar and ILM.

  • Light Baking - Greatly enhance your real-time and VR rendering needs by baking your lighting to 2D texture maps or Point Clouds. 

  • Professional Artist Tools - Support for Maya, Blender, Katana, and Houdini, including new support for LPEs and AOVs in Solaris, Houdini’s USD-centric toolset.

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