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Fog effects that are constant (i.e. involving a homogeneous volume) can be easily modelled using just PxrVolume parameters, without any input connections. This provides the most efficient rendering.
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Before After Image Slider | ||||||||
---|---|---|---|---|---|---|---|---|
|
Fog effects that are constant (i.e. involving a homogeneous volume) can be easily modelled using just PxrVolume parameters, without any input connections. This provides the most efficient rendering.
...