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PxrVolume is a material that can be used to render volumetric effects which can vary wildly in complexity, including:

  • Constant fog (a constant homogeneous volume with single scattering);
  • Smoke (a heterogeneous volume where single scattering suffices);
  • Fire (a heterogeneous volume with emissive properties);
  • Clouds (a heterogeneous volume where multiple scattering is usually required)

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