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SPECULAR
R Specular Color
Specular color for R lobe. This represents the first bounce of a ray encountering a hair curve. This lobe
color should usually be WHITE, the response is consistent with dielectric materials of a surface shader.
In special cases, one might be art directed to tint this lobe - Do so with care.
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GLOBALS
Shadow Color
Shadow Color
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ADVANCED
Specular Mollification
Improves convergence but may modify the fur's look.
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