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Below is a list of features supported and unsupported in this phase one release of XPU


Rendering

BxDFs & PatternsRISXPUNotes

PxrSurface

Some Subsurface modes are not available

PxrLayerSurface


PxrDisneyBsdf


PxrMarschnerHair


PxrConstant


Lama


Volumes


OSL Patterns

PxrDirt & PxrCurvature not supported

C++ Patterns



Baking



Point Clouds



...

  1. numBxdfSamples, numLightSamples, numIndirectSamples (and their manually set counterparts) are not supported.

  2. PxrOcclusion, PxrVisualizer and PxrUnified are not yet supported.

  3. clampDepth and clampLuminance (used to suppress fireflies) have not been implemented

  4. Russian Roulette has not been implemented

  5. allowCaustics is always 1


...


Rendering


Notes :

  1. XPU currently only outputs EXR or TIFF frames

  2. PxrCamera not supported yet.

  3. Adaptive sampling is yet to be implemented

  4. Motion blur has not been fully implemented

  5. Trace Subsets have not been implemented.  This then impacts the subsurfaceSubset feature of PxrSurface

  6. Volumes not yet implemented

  7. User defined AOVs or LPEs not yet implemented

  8. Only some geometric built-in AOVs are available under the same name they are available for RIS

  9. Holdouts, shadow collectors not yet implemented

  10. Deep Output. Coming soon.

  11. Multi-camera, multi-frame are not yet supported

  12. PxrOcclusion, PxrUnified integrators are not supported.

  13. The built-in curvature calculation different is different to RIS, which results in differences in specular mollification.

  14. The "weighted" option for the pixelfiltermode parameter to the Hider is not yet supported.

  15. Procedurals not supported.  However, if you are using the latest XGen in Maya, you should get renders of your data.

  16. Baking - either at the pattern level via PxrBakeTexture or at the renderer level to bake global illumination is not yet supported.