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- Light Filters & Light Linking are currently not supported
- "shot" based lighting features will be available in future releases. Examples include:
- Emission Focus
- Light groups
- Manifold Next Event Estimation
- Thin shadows are currently not implemented.
Mesh lights, PxrCylinderLight and PxrEnvDaylight are yet to be supported. - XPU does not support colour color temperature on lights yet. This means the correct colour color space won’t be applied when a temperature is converted to an RGB value
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- XPU currently only outputs EXR or TIFF frames
- Adaptive sampling is yet to be implemented
- Motion blur has not been fully implemented
- Trace Subsets have not been implemented. This then impacts the subsurfaceSubset feature of PxrSurface
- Only some geometric built-in AOVs are available under the same name they are available for RIS
- Deep Output. Coming soon.
- Multi-camera, multi-frame are is not yet supported
- The built-in curvature calculation different is different to RIS, which results in differences in specular mollification.
- The "weighted" option for the pixelfiltermode parameter to the Hider is not yet supported.
- Procedurals not supported. However, if you are using the latest XGen in Maya, you should get renders of your data.
- Baking - either at the pattern level via PxrBakeTexture or at the renderer level to bake global illumination is not yet supported.
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