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  •  We now correctly combine the two shadow exclusion subsets defined by Attribute "trace" "string shadowexcludesubset" and the "string shadowExcludeSubset" parameter on Light shaders that support this functionality.

  • RfH: args2hda now supports unicode characters in parameter/shader help

  • Add a Version string to the rman python module.

  • PxrUnified no longer clamps "numIndirectSamples" to max 1.  Though if you are using path guiding, that code assumes one indirect sample, so leave numIndirectSamples at 1 in that case.

  • More informative message when the alembic procedural fails to read a RLF file.

  • RfM: Color and foat ramp widgets are not enclosed in an extra group anymore, if they share the same label as the enclosing group

  • RfM: The Pixel Variance fields have a five-digits precision instead of 3.

  • Fixed a bug preventing connections to dyanmically sized array input parameters in OSL shaders

  • Fixed a crash when loading OSL shaders with dynamic array parameters.

  • Fixed a bug where, in some cases, 'motionFore', 'motionBegin' and 'dPcameradtime' would be emitted w.r.t to a camera different from the one being rendered

  • Fixed a bug where scenes with very high light counts could sometimes get stuck for a long period of time during initial scene processing

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