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A PxrMaterialBuilder is just a container for RIS VOPs.  It is required for Houdini to work with RIS materials. Important: A material is represented by a PxrMaterialBuilder VOP with a BxDF output_collect VOP input. To add a material, you can add a PxrSurface from the RenderMan Shelf, which automatically creates the nodes, or select another BxDF from the RenderMan Menu to wire into the output_collect VOP inside of a PxrMaterialBuilder. These tools also automatically create an RIS Network if it does not exist as well as the selected VOP.

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Assigning Material

To assign the material to your object, simply drag the PxrMaterialBuilder VOP you just created to the Material parameter of your object.

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