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Input Parameters

b2r Texture

This expects the first derivative map, let H be a height field, then each channel are defined as r=dH/du, g=dH/dv, b=dontcarea b2r texture generated by txmake. If you are using RFM, RFH or RFB, the Texture Manager can take care of that for you.

See the txmake documentation for details.

Texture Type

Map type to be used as your Bump Roughness Map

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