...
0: disables this Hatching Node and shows previous node if daisy chained, or original beauty if no previous Stylized Looks nodes. 1: full Hatching from this node.
Camera Range Page
Camera Range Mask Switch
Mask out regular hatching (When Visualizer on Hatching On Color, Hatching Final) by Camera Range defined by Z_min and Z_max below
...
Remap Spline Swatch Select to use the Ramp spline below
Z Min Hatch Frequency
Frequency at Cam Dist Z Min
Z Max Hatch Frequency
Frequency at Cam Dist Z Max
Hatching Page
Hatching Gamma
Gamma to final hatching, smaller numbers make it higher contrast. Try 0.5
Rainbox Test
...
Replace tex1-tex8 with RED, ORANGE, YELLOW, GREEN, BLUE, INDIGO, VIOLET, TURQUOISE for previewing blending
...
Overlap of the Bell Curve weighting function. 0.125 is minimum and blends 2 textures, higher values blend more up to 8 textures.
Projection
Triplanar P AOV
...
Name of a color AOV to use for the triplanar blending of N. If set to "NPRNtriplanar": need to plug PxrManifold3d into PxrStylizedControl node to provide custom co-ordinate system. Can also be factory "N" "__Nref" if those AOVs are setup.
...
Using N for Triplanar N AOV the Hatching changes on deforming geo
Multimedia | ||||
---|---|---|---|---|
|
In the video above, the column on the left, N, shows the texture "swimming" through the triplanar Normal mask because the object is deformed. The column on the right, __Nref, shows the original N on the surface of the deforming geo, thus having the same texture even as the face orients in different directions. The only hatching texture changes are when the object goes in and out of shadow, as the hatching is based on lighting.
...
Triplanar Blending
A value of 0 has no blending, through to 1 for full blending.
...