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This Bxdf is based on Brent Burley's extended material model, introduced in "Extending the Disney BRDF to a BSDF with Integrated Subsurface Scattering" at SIGGRAPH 2015.
The PxrDisneyBsdf It is a nice and simple straightforward physically-based model with a concise number of parameters, but at the same time it can represent allowing for a wide range of photoreal and artistic materials, including diffuse and specular reflection and transmission, clearcoat, sheen, and subsurface scattering. All
All CG animations made at Walt Disney Animation Studios use this material model . The and the source code for the Pixar version of this material, PxrDisneyBsdf, is available among the bxdf code examples.
Examples of different material parameter settings for PxrDisneyBsdf: metallic reflection, thin diffuse transmission, thin specular transmission, subsurface scattering, and glass refraction and reflection. Image Image inspired by Figure 1 of the Burley Bsdf paper.
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Basic
Base Color
The main surface color, usually supplied by texture maps.
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