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This takes an incoming connection of the PxrBumpManifold2D
Advanced Texture Settings
MIPBias
Bias MIP selection chosen for rendering to either a higher (negative integers) or lower resolution (positive integers) selection.
MaxResolution
Clamp MIP selection to a preferred maximum level. This may prevent the highest resolutions from being rendered depending on your selection.
Advanced
Input Normal
An additional normal to be added to the bump normal.
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The amount to mix the resulting normals with the original surface normals. Toward 1.0 will mix in more surface normals. You can find an example here.
MipBias
Bias mip selection chosen for rendering to either a higher (negative integers) or lower resolution (positive integers) selection.
MaxResolution
Clamp mip selection to a preferred maximum level. This may prevent the highest resolutions from being rendered depending on your selection.
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Output Parameters
resultN
The bumped normal.